[Papervision3D] Camera Zoom Performace

jean carlo emer jeancarloemer at gmail.com
Sat May 2 14:33:52 PDT 2009


Thanks! I made some adjustments and got better.
I'm new in AS3 and papervision, I'm still learning.

http://www.curecriativa.com.br/x_tumar/

PS. I like your jobs, congratulations

On Sat, May 2, 2009 at 5:37 PM, Carlos Ulloa <carlos at papervision3d.org>wrote:

> What I mean is that the bigger the object is, the longer it takes to draw.
> That doesn't mean that you can't optimize in other areas of your app,
> there's always a lot of parameters you can play with.
>
> But it's important to understand how to program in flash, taking advantage
> of AS3 optimizations and avoiding the usual pitfalls like the high quality
> setting you are using.
>
> In other words, if you don't understand exactly what you are doing, it's
> unlikely your application will perform well. The zoom is irrelevant.
>
> C4
>
>
> On 2 May 2009, at 18:10, jean carlo emer wrote:
>
> in other words, this is the best permonance I can get, keeping the camera
> zoomed in?
>
>
> On Sat, May 2, 2009 at 1:40 PM, Carlos Ulloa <carlos at papervision3d.org>wrote:
>
>> What's directly related to performance is the screen size and the number
>> of triangles you are drawing. If you increase the zoom, the triangles will
>> get bigger decreasing your performance. But if you also move back the camera
>> keeping the triangles at a similar size, performance wouldn't change much.
>> C4
>>
>>
>> On 2 May 2009, at 04:31, jean carlo emer wrote:
>>
>> Hi,
>>
>> I have a application with camera.zoom = 90. However, the application is
>> consuming 70% of my processor when viewed in firefox. The zoom on this
>> camera is related to low performance?
>>
>> http://www.curecriativa.com.br/x_tumar/
>>
>> Thank!
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>>
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