[Papervision3D] PV3D Text3D using flash embedded fonts instead of Font3D class
kiosk
guojian at wu-media.com
Fri May 8 20:11:46 PDT 2009
By drawing text in this method, you actually get lower quality when dealing
with smaller text sizes. There are extra hinting information saved in the
SWF bytes that help the flash text engine to add more and snap points so
that the letters appear sharper. Of course this requires more CPU power
which equals to slower flash.
This text method is meant more for visual effects and animations. Bigger
text, faster moving animations. If you want a lot of text to read, use a
TextField. Which is why this method is so great. I'm providing the means for
you to use the same fonts you use for your TextFields which saves on SWF
size.
I think five3D and PV3D are great... and i think is a great supplement to
those tools.
cheers.
Weyert de Boer wrote:
>
> I think it would be nice if we had more control over the antialiasing
> in Flash :)
> Did you also experience better printing quality when drawing the
> characters yourself instead of using text fields under Windows/Mac?
>
>> I've created class I call DymaicText which extracts the font glyphs
>> from
>> bytes of a swf file (which can be the same swf you're running) to be
>> used
>> with PV3D, five3D or just DisplayObject.graphics in flash.
>
>
> _______________________________________________
> Papervision3D mailing list
> Papervision3D at osflash.org
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
--
View this message in context: http://www.nabble.com/PV3D-Text3D-using-flash-embedded-fonts-instead-of-Font3D-class-tp23455044p23456632.html
Sent from the Papervision3D mailing list archive at Nabble.com.
More information about the Papervision3D
mailing list