[Papervision3D] Optimizing performance: anything else I can do?
Alan Pinstein
apinstein at mac.com
Sat May 9 19:49:29 PDT 2009
> I would also make sure:
>
> 1) tiled = true for your material
Is this to fix the "seam" bug? Tiled is true for the 2nd and 3rd
slice, as done in the example code I found... somewhere. Is that
correct?
> 2) check your thumbnail code to make sure its not running when it
> doesn't need to be: use bitmap caching until the mouse is over the
> area of interacting with that menu, stop all recalcuing of positions
> and such unless the mouse is near it. (often times pv3d is greatly
> affected by the 2d stuff left running in a project)
This is a good idea. I will definitely check into that. I believe that
the "root" DisplayObject of the "Dock" is set to cache as bitmap, but
I will double-check.
Alan
>
> hth
>
>
> On May 9, 2009, at 9:35 AM, Alan Pinstein wrote:
>
>>> I believe it's good practice to keep bitmap dimensions to x2
>>> (64,512,etc) - not sure how much performance boost you'll get from
>>> that one tweak tho.
>>
>> Why? From everything I've read the point of this is simply to
>> benefit from Flash built-in mipmapping. Outside of that I know of
>> no reason why this matters (yet).
>>
>> If it's just mipmapping, then this can't possibly have an effect at
>> full-screen for my application since none of my textures ever get
>> "shrunk" in the viewport.
>>
>> Alan
>>
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>
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