[Pixlib] [Avis] Rien ? voir avec Pixlib
Tim Will
thedigitalartist at gmail.com
Fri Mar 30 00:14:55 EST 2007
Oh, also;
Nambew = Webman
:)
I just got that...ha ha!
-t.
On 3/29/07, Tim Will <thedigitalartist at gmail.com> wrote:
>
> Hi Nambew,
> The patterns you select to use will often just 'grow' from you're planning
> of the architecture. Most often they will start to appear almost on their
> own, and when you recognize them, it provides clear direction on how you
> must proceed next. It is much like a painter, who begins with broad
> strokes, then begins to recognize forms on the canvass, at which point he
> begins to build them out using his familliar brushes.
>
> One thing you might try is the 'mind-map' technique. I saw someone on the
> mailing list was using this..(Henrik I think?). This is a way of planning a
> project in a very loose fashion.
> Some things are very important in the planning/mapping stage:
> -work quickly on paper, don't restrict any ideas
> -don't feel bound to a strict UML map! These are notes for YOU, so you
> should do them in whatever way makes sense for YOU (like for me, I often
> draw little pictures) Later you can always make strict UML.
> -the concept of programming to interfaces is very important here. Don't
> think code now, think process, event flow
> -make some use-case scenarios
> -you must figure out what parts of your application will vary, and what
> will stay the same (as best as you can, I don't think it is ever possible to
> completely anticipate this)
>
> Some process ideas:
> -try to work in bursts of 30 mins with small breaks (creativity is
> well-documented to be a series of converge/diverge moments)
> -do some crazy things! Our brains take notice of what is odd or unusual.
> When that happens, the brain will keep cranking away at it even when we are
> sleeping (this is science-fact). At my work, I have seen guys writing down
> object descriptions as fast as possible on little colored papers, then
> sticking them to the wall. Sometimes the wall gets very full!
> -when you have a flash of illumination, write it down immediately! If we
> don't our minds are less-inclined to work hard the next time
> -classical music, or jazz can be helpful (anything without words)
>
> Some different style books:
> -"The Pragmatic Programmer" by Andrew Hunt, David Thomas
> -"The Object-Oriented Thought Process" by Matt Weisfeld
> In the early stages, the OOP principles are more important than the
> patterns...the patterns will begin to reveal themselves naturaly.
> I really hope this is helpful, and I understood your email correctly.
> Can anyone add some more ideas?
>
> -tim.
>
>
> On 3/29/07, Nambew N <hellwarrior66 at hotmail.com> wrote:
> >
> > Je dois avouer que j'ai lu les 2 premiers livres, mais je parlais plutôt
> > de
> > comment bien partir un projet. Tête la première est très rescent comme
> > lecture, donc ça va me prendre un petit moment. Dans mon cas, c'est plus
> > de
> > partir de différentes idées et d'arriver à une structure avec un
> > diagramme
> > de classes par exemple. Des outils qui peuvent aider qui ne touchent pas
> >
> > forcément le code.
> >
> > Au niveau du livre en AS3, est-ce que c'est simple de le comprendre vu
> > que
> > je dois avouer que je ne suis pas très bon en anglais.
> >
> > Nambew
> >
> > From: "Flap Flap" < flapflaplist at kilooctet.net>
> > Reply-To: Pixlib at osflash.org
> > To: Pixlib at osflash.org
> > Subject: Re: [Pixlib] [Avis] Rien ? voir avec Pixlib
> > Date: Wed, 28 Mar 2007 09:57:49 +0200
> >
> > Salut,
> >
> > Je comprends bien ton pb, j'ai eu le même. POur ma part le Essential
> > ActionScript 2 de Colin Moock (le meilleur d'actionscript 2 en
> > Français)
> > m'a
> > bien dÃ(c)bloquÃ(c).
> > AprÃ(c)s Design patterns tête la première.
> > Enfin là je lis Advanced ActionScript 3 With Design Patterns qui a deux
> > chapitre sur la conception de projet très intÃ(c)ressant aussi.
> > J'espère que ça va t'aider.
> >
> > Benoit / Flapflap
> >
> >
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