[swfmill] back from the past! ShapeSetup conversion problem (part2)
Till Schneidereit
tschneidereit at gmail.com
Thu Nov 6 03:04:43 PST 2008
Hi Gabriel,
I'm not sure where you get that conversion value from - the correct
value would be 0.05, as a twip is 1/20th of a pixel:
http://www.half-serious.com/swf/format/basic-types/index.html#coordinates
cheers,
till
On Thu, Nov 6, 2008 at 07:28, gabriel <gbelvedere at gmail.com> wrote:
> Hi Alex,
>>
>> Well, I don't know where your numbers are coming from, because they are
>> wrong. I just took your code and put it into Flash and got this:
>
>> If you get some graph paper and draw out the co-ordinates you are giving
>> Flash, you will see that what you are telling it to do is exactly what it is
>> doing...
>
> I get this values from swfmill in this form:
>
> <ShapeSetup x="4560" y="3720" fillStyle1="1"/>
> <LineTo x="-1760" y="0"/>
> <LineTo x="0" y="-1760"/>
> <LineTo x="1760" y="0"/>
> <LineTo x="821" y="821"/>
> <LineTo x="-821" y="939"/>
> <ShapeSetup/>
>
> those numbers are twips, right?
> you can see the attachment for the complete xml
>
> having x which is each number from the previous xml, and 0.06666666 the
> pixel conversion value, if I do:
>
> x * 0.06666666 = my_number_inPixels. Right?
>
> So, if I do:
>
> canvas.lineTo(myCalculatedX, myCalculatedY);
>
> I should get the same results swfmill gets when it does it compile stuff, or
> am I wrong? what am I missing?
> thanks again!
>
>
>
>
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