[swfmill] back from the past! ShapeSetup conversion problem (part2)
gabriel
gbelvedere at gmail.com
Thu Nov 6 07:48:51 PST 2008
ohhh...are you saying that I have to use this
<ShapeSetup x="4560" y="3720"
and
<LineTo x="-1760" y="0"/>
so x = 4560 - 1760 is the correct position?
that would make sense
thank you
Daniel Turing wrote:
> Gabriel,
>
> IIRC, the shape commands in swf are all relative, while Graphics.lineTo
> takes absolute values...
>
> hth,
> -dan
>
> On Thu, 2008-11-06 at 07:28 +0100, gabriel wrote:
>
>> Hi Alex,
>>
>>
>>> Well, I don't know where your numbers are coming from, because they are
>>> wrong. I just took your code and put it into Flash and got this:
>>>
>>> If you get some graph paper and draw out the co-ordinates you are giving
>>> Flash, you will see that what you are telling it to do is exactly what
>>> it is doing...
>>>
>> I get this values from swfmill in this form:
>>
>> <ShapeSetup x="4560" y="3720" fillStyle1="1"/>
>> <LineTo x="-1760" y="0"/>
>> <LineTo x="0" y="-1760"/>
>> <LineTo x="1760" y="0"/>
>> <LineTo x="821" y="821"/>
>> <LineTo x="-821" y="939"/>
>> <ShapeSetup/>
>>
>> those numbers are twips, right?
>>
>> you can see the attachment for the complete xml
>>
>> having x which is each number from the previous xml, and 0.06666666 the pixel conversion value, if I do:
>>
>> x * 0.06666666 = my_number_inPixels. Right?
>>
>> So, if I do:
>>
>> canvas.lineTo(myCalculatedX, myCalculatedY);
>>
>> I should get the same results swfmill gets when it does it compile stuff, or am I wrong? what am I missing?
>>
>> thanks again!
>>
>>
>>
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>> http://osflash.org/mailman/listinfo/swfmill_osflash.org
>>
>
>
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