[swfmill] Create library of pngs with linkage? First post
Derek Stottlemyer
derek at stottlemyer.com
Wed Feb 10 10:21:28 PST 2010
Thanks Mickael,
So is if the clip has an id, then swfMill makes it linked? I wasn't sure
what attribute would do that.
Thanks,
Derek
-----Original Message-----
From: swfmill-bounces at osflash.org [mailto:swfmill-bounces at osflash.org] On
Behalf Of mickael foucaux
Sent: Wednesday, February 10, 2010 11:11 AM
To: swfmill at osflash.org
Subject: Re: [swfmill] Create library of pngs with linkage? First post
Hi Derek!
I did a ruby script to grab from folder sounds and gfx and add it to a
library.xml
http://code.google.com/p/frozenbubbleflash/source/browse/trunk/game/make.rb
Then to compile see this bash script :
http://code.google.com/p/frozenbubbleflash/source/browse/trunk/compile.sh
I hope help you to find a way for problem.
regards,
mickael
2010/2/10 Derek Stottlemyer <derek at stottlemyer.com>:
> Hello everyone,
>
> This is my first post, and Im new the the OS flash realm. (I tried the
> archives, but there doesnt appear to be a search and I didnt see
> anything in the last 7 months).
>
>
>
> I am trying to create a swf with a series of pngs that are exported for
> Actionscript. This would allow me to do a loadBitmap() to get the pngs. I
> thought that jsfl would work (linkageExportForAS = true) but for some
reason
> that function doesnt work with bitmaps.
>
>
>
> Does anyone know if swfmill or some other os (or purchased) resource would
> do the trick? The workflow is to:
>
> 1. Grab a set group of png files.
>
> 2. Add to the library
>
> 3. Set to export in first frame with a linkage name (can be the
> default png name)
>
> 4. Compile the swf.
>
>
>
> Note: this project is AS2.
>
>
>
> Does anyone have an experience or suggestions along these lines?
>
> TIA,
>
> Derek
>
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--
------------------------------
Mickaël Foucaux
06 70 22 10 78
http://gii.lepton.fr/
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